Fleets, not units
Warships, aircraft, submarines and the hulls that feed them. Each navy fights its own way, and goes down its own way.
There is no map that can take you to the Dead Seas. Crossing over is the only way.
Past the edge of every chart there is a sea with no stars over it. Every ship that was ever lost is still out there, and so is every soul that went down with her. Nobody who has crossed over has come back to say what it is. Raise a fleet, and go and find out.
Shareware: the tutorial, skirmish and the first episode of the campaign are free. Register for the whole campaign, the map editor and your own flag online.
● Skirmish, recorded in the current build
Third night without stars. The compass will not settle and the glass has stopped. Blue fire on every masthead since the change of watch; the old hands will not look at it. There are lights on the water to port, too many for one fleet, and none of them answer. The men swear there is singing under the hull. I have ordered the bell rung every quarter hour so that whoever is out there knows we are
Captain's orders
Gold still means something out here, though nobody can remember why. Every hull you build costs it, and every hull you lose goes down to join the others.
Warships, aircraft, submarines and the hulls that feed them. Each navy fights its own way, and goes down its own way.
Fishing boats, trawlers, tankers and whalers keep a fleet alive. What they haul out of these waters is sold at your bay. Best not to ask what it is.
Something below takes the fishermen first. Storms that come from nowhere, ice where no ice should be, and islands that were not there yesterday.
A DOS PC, a PlayStation 2, a G4 Mac and a Windows laptop, all lost on the same sea at once. On the official server, or on your own.
Choose your flag
Every flag that was ever lost at sea is out there. Each fleet has its own commander, its own ships and its own idea of a fair fight. And one ship answers to no flag at all.

Fast, cheap and nobody's friend. Online, every unregistered captain sails under this flag.

Longships, the War Eagle, and friends in the old halls who answer when called.

Ships of the line and a long memory for who owes the crown money.

Carriers, destroyers and air power. When it has to be sure, it sends bombers.

The crew that never came home. They do not need food, and they do not stop.
From the ship's log
Real captures from the current build, at the game's own 640×480. No mock-ups, no trailer tricks.
The ship's company
Dead Seas is made by a real team: programmers, artists and musicians, and people who have spent years working at sea. The ships handle the way they do, and the radio sounds the way it does, because some of us have been out there.
Ships, fleets and charts designed for Dead Seas by artists who know what a ship at sea should look like.
Music and sound made for the game by our own musicians, from the shipyard to the ice.
Crew who have spent years at sea, keeping the weather, the work and the harbour talk honest.
Our own engine, written to run the same battle on a DOS PC, a PlayStation 2, a PowerPC Mac and Windows.
Dead Seas is a Doscore Games production, in the making since 2019.
Ports of call
Dead Seas is written for real hardware first. One registration covers every version, and they all play together: DOS, PS2, Mac and Windows captains in the same battle, at the same time.
Made for DOS from the start: no Windows, no setup. It finds your network card and mouse by itself and takes you online, like it's 1996. DOSBox-X works too.
Native build, any size window, scaled crisp from 640×480.
In testers' hands now, online with everyone else.
G3, G4 and G5, Mac OS X 10.3 to 10.5. Full screen or in a window.
For the G3s and G4s that never stopped working, online over Open Transport.
A homebrew port for modded consoles, already sharing a sea with PC captains.
Native builds for ARM Linux boards and Apple Silicon Macs, on the same sea as everyone else.
The slipway
Shareware, the way it used to work: play the demo as long as you like, and if it's worth it, register.
One serial for every platform you own.
A limited first pressing, for the shelf.
The codebook
No one can be told. Those who know are not in a position to say, and the ones who came close will not talk about it. You will have to see them for yourself.
Yes. DOS is the platform the game is designed around, not a port done afterwards. It finds your network card and mouse, and plays online through a packet driver. It runs on MS-DOS and in DOSBox-X too.
Yes. Every version speaks to the same server, so a DOS PC, a PlayStation 2, a PowerPC Mac and a Windows PC can share one battle. It is the whole point.
You still play. Every unregistered captain sails for the pirates, all on the same side. Register and you can pick any fleet.
Yes. The server ships with the game. Run it on your LAN for a party, with as many machines as you like on one serial, or host one for your group. Games find the official server first, and you can point them at any other.
No. One registration covers every version, on every machine you own. On the official online server a serial has one captain at sea at a time. On your own LAN there is no limit: every machine in the house can play on the one serial.
We keep as little as we can: an email address to tie your registration to, and nothing else we don't need. The privacy notice says exactly what, where and why.