DEAD SEAS SHAREWARE V1
Ships have been going missing

DEAD SEAS

There is no map that can take you to the Dead Seas. Crossing over is the only way.

Past the edge of every chart there is a sea with no stars over it. Every ship that was ever lost is still out there, and so is every soul that went down with her. Nobody who has crossed over has come back to say what it is. Raise a fleet, and go and find out.

Shareware: the tutorial, skirmish and the first episode of the campaign are free. Register for the whole campaign, the map editor and your own flag online.

● Skirmish, recorded in the current build

Third night without stars. The compass will not settle and the glass has stopped. Blue fire on every masthead since the change of watch; the old hands will not look at it. There are lights on the water to port, too many for one fleet, and none of them answer. The men swear there is singing under the hull. I have ordered the bell rung every quarter hour so that whoever is out there knows we are

The last entry, recovered from a ship's log. The vessel was never found.

Captain's orders

What the water takes, it keeps

Gold still means something out here, though nobody can remember why. Every hull you build costs it, and every hull you lose goes down to join the others.

Fleets, not units

Warships, aircraft, submarines and the hulls that feed them. Each navy fights its own way, and goes down its own way.

A working sea

Fishing boats, trawlers, tankers and whalers keep a fleet alive. What they haul out of these waters is sold at your bay. Best not to ask what it is.

Things in the deep

Something below takes the fishermen first. Storms that come from nowhere, ice where no ice should be, and islands that were not there yesterday.

Every machine, one sea

A DOS PC, a PlayStation 2, a G4 Mac and a Windows laptop, all lost on the same sea at once. On the official server, or on your own.

Choose your flag

Navies, pirates, and the dead

Every flag that was ever lost at sea is out there. Each fleet has its own commander, its own ships and its own idea of a fair fight. And one ship answers to no flag at all.

The pirate captain in a tricorn hat, a chart of the islands behind him.

Pirates

Fast, cheap and nobody's friend. Online, every unregistered captain sails under this flag.

The Viking chieftain in a horned helm and furs, a longship on the map behind.

Vikings

Longships, the War Eagle, and friends in the old halls who answer when called.

The Colonial admiral in a red and gold coat and tricorn hat, on the deck of his flagship under the Union flag.

Colonial Navy

Ships of the line and a long memory for who owes the crown money.

The US admiral with a cigar, arms folded, radar screens and a flag behind him.

US Navy

Carriers, destroyers and air power. When it has to be sure, it sends bombers.

The captain of the Flying Dutchman on a storm-lit deck, his dead crew behind him.

The Dutchman

The crew that never came home. They do not need food, and they do not stop.

From the ship's log

Seen from the bridge

Real captures from the current build, at the game's own 640×480. No mock-ups, no trailer tricks.

A US carrier and destroyer at sea while the monster attacks a trawler; a red banner reads Trawler is being attacked by the monster.
Trawler is being attacked by the monster!
A Viking longship bearing down on a small sailing boat.
Vikings at sea
A Viking longship alone in deep water with the fleet panel open.
Pirate Bay changed hands

The ship's company

Built by a real crew

Dead Seas is made by a real team: programmers, artists and musicians, and people who have spent years working at sea. The ships handle the way they do, and the radio sounds the way it does, because some of us have been out there.

The artists

Ships, fleets and charts designed for Dead Seas by artists who know what a ship at sea should look like.

The musicians

Music and sound made for the game by our own musicians, from the shipyard to the ice.

The sailors

Crew who have spent years at sea, keeping the weather, the work and the harbour talk honest.

The engineers

Our own engine, written to run the same battle on a DOS PC, a PlayStation 2, a PowerPC Mac and Windows.

Dead Seas is a Doscore Games production, in the making since 2019.

Ports of call

Built for the machines you kept

Dead Seas is written for real hardware first. One registration covers every version, and they all play together: DOS, PS2, Mac and Windows captains in the same battle, at the same time.

DOS Playable

Made for DOS from the start: no Windows, no setup. It finds your network card and mouse by itself and takes you online, like it's 1996. DOSBox-X works too.

Linux Playable

Native build, any size window, scaled crisp from 640×480.

Windows Closed beta

In testers' hands now, online with everyone else.

Mac OS X PowerPC Closed beta

G3, G4 and G5, Mac OS X 10.3 to 10.5. Full screen or in a window.

Mac OS 9 Closed beta

For the G3s and G4s that never stopped working, online over Open Transport.

PlayStation 2 In testing

A homebrew port for modded consoles, already sharing a sea with PC captains.

ARM In testing

Native builds for ARM Linux boards and Apple Silicon Macs, on the same sea as everyone else.

The slipway

Try it free. Register to fly your own flag.

Shareware, the way it used to work: play the demo as long as you like, and if it's worth it, register.

Shareware
Free

Every platform, forever.

  • ✓Tutorial
  • ✓Skirmish on random islands
  • ✓Campaign Episode 1: The Crossing
  • ✓Online play, sailing as a pirate
  • ✗The rest of the campaign
  • ✗The map editor
  • ✗Your own fleet online
Demo coming soon
Registered download
TBC digital download

One serial for every platform you own.

  • ✓Everything in the shareware
  • ✓The whole campaign, your fleet carried from episode to episode
  • ✓The map editor: build a sea and play it as any fleet
  • ✓Any fleet online
  • ✓DOS, Linux, Windows, Mac, PS2 and ARM
  • ✓Runs on community and LAN servers, unlimited machines on your LAN
Pre-order
The boxed edition
Soon price coming soon

A limited first pressing, for the shelf.

  • ✓Everything in the registered game, serial included
  • ✓The game on CD-ROM, with the builds for every computer platform
  • ✓A printed booklet: the manual, and what little is known of the Dead Seas
  • ✓All in a DVD case, made for the shelf
Register interest

The codebook

Questions from the crew

What are the Dead Seas?

No one can be told. Those who know are not in a position to say, and the ones who came close will not talk about it. You will have to see them for yourself.

Does it really run on DOS?

Yes. DOS is the platform the game is designed around, not a port done afterwards. It finds your network card and mouse, and plays online through a packet driver. It runs on MS-DOS and in DOSBox-X too.

Can a DOS PC and a PS2 really play in the same game?

Yes. Every version speaks to the same server, so a DOS PC, a PlayStation 2, a PowerPC Mac and a Windows PC can share one battle. It is the whole point.

What happens online if I haven't registered?

You still play. Every unregistered captain sails for the pirates, all on the same side. Register and you can pick any fleet.

Can I run my own server?

Yes. The server ships with the game. Run it on your LAN for a party, with as many machines as you like on one serial, or host one for your group. Games find the official server first, and you can point them at any other.

Do I need to buy it once per platform?

No. One registration covers every version, on every machine you own. On the official online server a serial has one captain at sea at a time. On your own LAN there is no limit: every machine in the house can play on the one serial.

What about my personal details?

We keep as little as we can: an email address to tie your registration to, and nothing else we don't need. The privacy notice says exactly what, where and why.